Natlan Six Tribe Reputation System Guide 2026: Fastest Route to Wings, Recipes & Namecards
I spent my first month in Natlan doing bounties in the wrong tribe order and now I have a Children of Echoes namecard I'll never use while my Scions of the Canopy reputation is still level 2. Learn from my mistakes.
How the reputation system actually works in Natlan
Unlike the previous four nations where you had one city reputation to grind, Natlan splits reputation across six tribes: Children of Echoes, Scions of the Canopy, People of the Springs, Masters of the Night-Wind, Flower-Feather Clan, and the Collective of Plenty. Each has its own reputation track with 4 levels, and each gives unique rewards.
You earn reputation EXP from three sources per tribe:
- Weekly Bounties: 3 per week across ALL tribes (not per tribe — this is the bottleneck). Each bounty gives 100 EXP.
- Weekly Requests: 3 per week across ALL tribes. Each request gives 80 EXP.
- Exploration progress: Each tribe gives bonus EXP at 20%, 40%, and 60% exploration thresholds in their territory. 100 EXP per threshold.
- Tribal Chronicles (World Quests): The major quest line for each tribe gives a one-time 200 EXP when completed.
The weekly cap of 3 bounties + 3 requests across all tribes means you can only earn 540 EXP per week from repeatable sources. That's just over one reputation level per week. To max all six tribes from scratch, you're looking at roughly 24 weeks — six months — of weekly bounty grinding. But with optimal allocation and exploration bonuses, you can cut that to about 12 weeks.
The efficient tribe order (do NOT go in circle order)
Most players go clockwise around the map. That's wrong. Here's the optimal order and why:
1. Children of Echoes FIRST. Why: Their level 4 reward is the Natlan Wind Glider — the only new glider in the region. It's also the tribe with the densest exploration content (Tepeacac Rise has tons of chests and puzzles), so you'll naturally hit the exploration EXP thresholds without trying. Plus their Tribal Chronicle (Xilonen's story quest) is unlocked early in the Archon Quest.
2. Scions of the Canopy SECOND. Why: Their level 3 reward is a craftable weapon blueprint (Flute of Ezpitzal, great for Xilonen and support characters). Their exploration thresholds are easy to hit because the Scions canopy villages are packed with puzzles. Their Tribal Chronicle (Kinich's story quest) is short — maybe 40 minutes.
3. People of the Springs THIRD. Why: Level 2 gives a recipe for a DEF-boosting dish that's actually useful. Level 3 gives a furnishing blueprint if you care about teapot. Their exploration is underwater, which takes longer, so the exploration EXP is harder to get. Save this one for after the Archon Quest when you have all saurian indwellings.
4. Masters of the Night-Wind FOURTH. Why: Their level 3 reward is a namecard that looks incredible (purple galaxy background). But their territory (Ochkanatlan) has the most annoying exploration because half of it is vertical cave systems. Their Tribal Chronicle (Citlali's story quest) is also gated behind Act 4 of the Archon Quest, so you literally can't finish it early.
5. Flower-Feather Clan FIFTH. Why: Their rewards are mid. Level 3 is a wind glider recolor that's just okay. Their exploration territory is the easiest (flat plains, few vertical layers), so the EXP comes naturally. Their Tribal Chronicle unlocks late in the Archon Quest anyway.
6. Collective of Plenty LAST. Why: Their rewards are cooking recipes and teapot furniture. Nothing that affects gameplay. Their Tribal Chronicle isn't even in the game yet as of 5.5 — it's expected in 5.6 or 5.7. You literally cannot max this tribe right now, so don't waste bounties here until their Chronicle drops.
Weekly bounty and request strategy: when to switch tribes
The single biggest mistake is spreading your 3 weekly bounties across multiple tribes. You'll make zero visible progress on any of them. Instead, focus-fire one tribe until it hits the next reward threshold you care about, then switch.
Level 1→2: 450 EXP. With 3 bounties (300) + 3 requests (240) + exploration thresholds (usually 100-200 by the time you start), you can hit level 2 in one week.
Level 2→3: 900 EXP. This takes two weeks of focused bounties, or one week if you complete the Tribal Chronicle (200 EXP) plus exploration thresholds.
Level 3→4: 1500 EXP. Three weeks of focused bounties. The Tribal Chronicle and exploration EXP bring it down to about two weeks.
My recommended switch pattern: Push Children of Echoes to level 4 (about 4 weeks). Then push Scions of the Canopy to level 3 (2 weeks, stop at the weapon blueprint). Then People of the Springs to level 2 (1 week, stop at the recipe). Then Masters of the Night-Wind to level 3 (2-3 weeks, for the namecard). Then finish Scions to level 4 if you want the teapot realm layout (another 2 weeks). Everything else is optional.
Exploration EXP: the free reputation nobody talks about
Each tribe territory has three exploration thresholds that grant reputation EXP: 20%, 40%, and 60%. At 100 EXP each, that's 300 free EXP per tribe — almost an entire reputation level. Across six tribes, that's 1800 free EXP, or about 3.3 weeks worth of bounties.
You hit these thresholds by opening chests, solving puzzles, collecting oculi, and unlocking waypoints in each tribe's territory. The exploration percentage on your map screen is what determines it. You don't need to do anything special — it just happens as you play through the region.
The efficient approach: Prioritize exploration in whatever tribe you're currently doing bounties for. If you're pushing Children of Echoes reputation, focus your exploration time in Tepeacac Rise. Open chests, do time trials, collect the oculi. The exploration EXP will accelerate your reputation progress without spending extra weekly bounties.
For Scions of the Canopy, the canopy platforms and treehouse villages are dense with common chests that give exploration %. For People of the Springs, focus on the underwater time trials — each one gives about 2% exploration. For Masters of the Night-Wind, the underground cave puzzles are the fastest exploration gains.
Reward priority: what's actually worth the grind
Not all reputation rewards are equal. Here's what's worth your time:
Must-get: Children of Echoes level 4 (Natlan Wind Glider) — it's the only new glider. Scions of the Canopy level 3 (Flute of Ezpitzal blueprint) — craftable weapon useful for Xilonen and support characters.
Nice-to-have: People of the Springs level 2 (DEF-boosting recipe for Itto/Noelle players). Masters of the Night-Wind level 3 (galaxy namecard looks clean). Scions of the Canopy level 4 (teapot realm layout, if you actually use teapot).
Skip: Flower-Feather Clan anything (unless you want completion). Collective of Plenty anything (incomplete until their Chronicle drops). Namecards for tribes where you won't use the card.
TL;DR for the impatient
Week 1-4: All bounties in Children of Echoes → level 4 → get glider
Week 5-6: All bounties in Scions of the Canopy → level 3 → get weapon blueprint
Week 7: All bounties in People of the Springs → level 2 → get recipe
Week 8-10: All bounties in Masters of the Night-Wind → level 3 → get namecard
Week 11-12: Finish Scions to level 4 if you want teapot
Everything else: whenever you're bored and have nothing else to spend resin on